Hunter’s can choose to follow one of the gods on Discworld mud.
Hat
Hat grants the rituals Dark Sight and Warm. Followers should be between neutral and quite evil.
Fish
Fish grants the rituals Splash and Breathe Underwater. Followers should be between neutral and evil.
Sandelfon
Sandelfon grants the Detect Alignment and Calm. Followers should be between barely good and barely evil.
Gapp
Gapp grants the Mend and Cool rituals. Followers should be between neutral and quite good (marginally more evil than Gufnork).
Gufnork
Gufnork grants the rituals Cure Light Wounds and Summon Fluff. Followers should be between neutral and quite good.
Sek
Sek grants the rituals Light and Parch. Followers should be between barely evil and as evil as you can get.
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Batons for Hunters
Once you have begun to worship one of the deities you can begin using batons. You will need a friendly priest to make one for you. These can be used to perform rituals allowing you to perform any ritual just like a priest would. There is one drawback – baton usage uses deity points which are shared throughout every follower of each god. So use batons only when necessary and try not to drain the pool excessively.
Baton Creation Time
How Long Is My Baton Going To take(tm)?
X is bestowal cost, gp is the gp regen of the performer.
Y is the time it takes to make in hours.
Impressed Good Affinity y = 0.072*X/gp
Imprinted Good Affinity y = 0.172*X/gp
Imprinted Neu Affinity y = 0.248*X/gp
For more (possibly) accurate information:
http://www.dwpriests.com/wiki/Faith_Rods/Bestowal_Costs